The Danger of Spellstones
I was transforming so hard... that my ears & hair detached, and I caught Yulgar on fire.

I was transforming so hard... that my ears & hair detached, and I caught Yulgar on fire.

Nulgath finished building the animations for the Undead Invasion of Swordhaven. While waiting for us to catch up, he made these for the Farm update that Sir Fainal is working on.

Repo is short for Repository. This is where we keep all of the game's files as the team works together on them. If you like super techy posts, hit the read more below for a techy post about the spooky things we just did in our repos... the Grim Repo. Also... we are aware of the Mage bug. Some things we were playing around with on the dev server somehow escaped to the live servers... should be fixed by the end of tomorrow.

Hello heroes! Beleen here with another Battleon Briefing hot off the presses (or maybe just hot off the patio, where it is a delightful 94 degrees and only one palm frond away from becoming lava). I just emerged from the weekly Infinity meeting with notes, excitement, approximately 14 things I want to tell you about immediately, and only a moderately concerning amount of coffee. Let’s get into it!

We have been listening to your feedback and making improvements. Here is a sneak peek of Diogon's upgraded Inventory panel. As you can see, Items, Classes, House items, and Gems will now each have their own tabs. Each type of item will have its own inventory count.... so you can have a certain number of items, classes are unlimited, houses have a house-item limit, and gems will have a gem-item limit. Ultimately, this will give you some extra room. The filter and sorting options on the left will smartly change to match whichever tab you are on. We have already made some improvements, so this is not the final version... but really wanted to you see it as soon as possible.

We were trying to think what would make the perfect AQWorlds: Infinity icon for "interact"... but just could not put our finger on it.

Read the newest AQWorlds: Infinity Kickstarter Update post featuring.... the new Infinity Hero Class, Extended Graveyard, and more.
Hello heroes! Beleen here with another Battleon Briefing. I take my Monday meeting notes, sprinkle in equal parts excitement and confusion, and somehow emerge with a coherent Design Notes post. Well, mostly. First off... HUGE shoutout to Sir Fainal, Immortal Joe, and the entire team for knocking last week’s release out of the park! The Infinity Hero Class has arrived, the Graveyard expanded, and the community has been diving headfirst into the glorious chaos. Now let's hit that read more link and talk about what comes next…

Every adventure has its monsters... and sometimes those monsters are bugs. Aaand I'm not just talking those low level Forest Spiders you see scurrying around Greenguard; those guys are just doing their job. What I’m actually talking about are the game-breaking bugs that crawl out of the code and cause chaos in the worst kind of way.
Every bug report helps us track down these digital monstrosities and make the game better for everyone. Well... everyone except the bugs -- they had a good run. Now it's time to meet our very own QA Lead Aelious who put together an easy guide explaining EXACTLY what happens when you report a bug, what information helps the team the most, and how your report goes from "uh oh..." to "totally fixed." Check out Aelious on X Twitter for the full guide, or continue reading this post to learn more! 
Greetings friends! We just rolled a stealth release (is it really a stealth release if I am posting about it here?) of the Infinity Hero Class, Extended Graveyard, and Monster Walk Feature. If you are brave, please help test and report bugs so we can fix everything before we make the official announcement post everywhere. Battle on!

When our team members get side tracked by an urgent bug, phone call, computer problem, or their bladder meter getting too full... we called it getting "Side Quested". It happens a lot when you work from home. In fact, I got side quested 3 times just trying to write that last sentence. Ironically, we were literally working on Side Quests today. So getting constantly side-quested while working on Side Quests is a level of meta that only a true gamer like you would find hilarious. We made a change to side quests in this week's upcoming release. They will no longer auto-manically pop up getting in the way when you try to talk to an NPC.

Hello heroes! We’ve got a super exciting week ahead for Infinity, so let's skip the small talk and jump right in. Because if the promo pic is ~any~ indication of what's coming... then yeah, y'all are about to ascend into a whole new level of hype. Save me a seat up there! And although I am legally obligated to tell you to remain calm… I am also legally obligated to admit that I absolutely won't be following my own advice.

Alpha version 0.0248 just dropped for PC & Mac on Steam.
Read about the new update, the Pledge Manager Issues, and the Guild Halls concept in this brand new Kickstarter Update Post. Meanwhile, to handle the current Kickstarter issue, I stayed up until 1am last night contacting each backer who completed the Pledge Manager manually to send their reward links. Will be doing this daily until the issue is resolved.
During the live stream with Despair and Dage... this monstrosity was concepted. It is gloriously monsterous. Axeros just flashed it it. How about we make this into a monster? Then we can add an NPC with a backer-only quest to let you earn your backer-only pet version of it.

First sneak peek at sponsored item credits! Now, if an item has been sponsored, it has a golden star icon. Clicking it to see who sponsored the (a list if it is multiple people). We went above and beyond by adding links to their character page and house. Because if they sponsored an item, their armor and house are probably worth checking out too! The first and only sponsored item I have seen so far... and I was SHOCKED... was the Default Staff, LOL! You are crazy Mythrandia. :D When the item is sponsored, we will fully convert it, re-creating the animation by hand in Unity. Once fully converted, the "Art Partially converted" text will simply go away. Tutulio, Diogon, and Warlic did a great job on this interface. It is very prominent, tasteful, and very significant without being cluttery or awkward. This will go live with this week's release.

After finishing his other projects, Tutulio added this slick little feature to chat. When you get near the limit of letters... the text starts turning red to warn you. Check it out.

Greetings all! There is an issue on our Kickstarter page where the Peldge Manager option is not working at all. This has prevented backers from sending Despair and I messages to get their codes. We contacted Kickstarter about the issue and are eager for their help. Captain Rhubarb emailed out the latest round of codes to backers this morning. If you are waiting on your codes, please check your email (and spam folders). We will send the next wave in 2 days. If you are a backer and do not have your codes yet because of any issue preventing you from getting the email, please hold tight for a few days while Kickstarter is solving this issue. No matter what, we will get you your codes so you can join us in game. Promise.

We have a new release coming to the AQWorlds: Infinity Alpha this week... along with an exciting new Kickstarter update post.
Hello heroes! Beleen here. Now that I’ve officially been blessed with Infinity posting powers, I am absolutely going to abuse them for the greater good and start posting aplenty. For starters: weekly wrap-up recaps like this one!
Every week our amazing dev team makes new things, fixes bugs, adds features, accidentally creates brand new bug species, squashes those bugs, and somehow still has enough energy to launch a brand-new AQW release. So here's a sneak peek behind the scenes at what the team has been working on... featuring only the things I’m like 72% sure I’m allowed to publicly tell you about.
Happy Friday! Hope you had a good week. The team and I have had our noses to the grindstone all week on Android, Statues, Founder's Sanctuary, Item Sponsor Credits, other features, spell stones, the extended intro, training up two new people on the maps project, and the 83 custom backers. Feels like we have a bit too many things happening here all at once. but progress is progress! ...and look at that sword. Dshark was amongst the first to complete their forms and be assigned an artist. Dominik (artist / animator) just posted this in the Infinity channel. Lae created a concept of Dshark's vision for this weapon. Then it was flashed and animated by Dominik. Beaaaautiful! There are now quite a few custom items in the pipeline. I want to thank all the custom backers for their support, enthusiasm, and patience now that the process has officially begun. 83 does not sound like a lot... but a lot of heart and energy has gone into each design doc and we are really making sure to give each proper attention. It really takes a long time to read through these amazing design docs and to respond. So if you have filled out your design doc and not gotten a speedy response, do not worry. We are still carefully reading through them and will get to yours soon. If you have something urgent on your doc, please send me a private message through Kickstarter.

Hello heroes! We absolutely love seeing all the screenshots you're sharing on socials, so we thought... why not attempt the impossible and put them all in one place? :D Share your favorite AQW Infinity Alpha screenshots on the
✨-infinity-alpha-screenshots Discord Channel!
We wanna see epic battles, awesome outfits, memes-in-the-making, goofy GIFs, heroic victories, hilarious glitches, and ofc just hanging out with your friends, too. Time to show the AQWorld your Infinity Alpha adventures!

Special shoutout to Discord user Phantom for sending over this MP4! I attempted to transform it into a small GIF... and after a completely unreasonable amount of time spent wrestling with technology, here it is. Featuring players Zidge, Jccc, Sovereign of Shadows, Nicolai, Kathee, Sharingy, U_L, and the tippy top of Panzol's head!