5/1/2026
We were up late working on a game breaking movement bug. Testers found a number of ways to fling or scuttle their characters through solid objects and end up in the sky. We quickly found the issue... but then, to our horror, we uncovered the bugs went deeper... way deeper. A few Tech Demos ago, players reported scrolling maps suddenly got a little slow and janky. Hitting a wall would make you jitter. Now we know why. The code which creates that cool parallax effect on distant objects was also moving the front later, which was moving the camera, which was causing the other layers to be re-ordered, which was moving the camera... in a vicious and comical "who goes first" loop. It was a hard thing to discover. We are lucky that other bug happened that caused us to deep dive into it. At the stroke of midnight last night, we committed a code fix for it. The game "runs" sooooo smooth now!

We do have to go and fix the speed and parallax values on every map. 😒