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AQ2D Daily Posts

Artix
05/22/2026 @ 2:53 PM

Login screen now shows you level in both games

A lot of backers were trying to decide whether to put their rewards on their current account, or create a new one so they can start fresh. Now there is no reason to choose! Because we are rebuilding the entire world from the very start, we are giving you a special, separate level in Infinity. This will let you play through the game and help us test at the correct level. The AQWorlds: Infinity login screen now shows your level in Infinity & Worlds. Your one account works in both versions of the game. In this screenshot, you can see I am level 100 in the original game, but only level 5 in Infinity. Hey, do not underestimate me. Being level 5 is very powerful in Infinity right now! :D 

Artix
05/22/2026 @ 1:12 AM

Wood you dare?

We are emailing backers codes and launching the AQWorlds: Infinity Alpha on Tuesday. I pulled the data from Kickstarter today and Captain Rhubarb is preparing the first batch of backer reward codes (it took hours to pull each tier separately and merge the data O_O). Meanwhile, the team has been in a code and content creation frenzy. More things are working than breaking at this point... so *knock on wood*... starting to feel a wave of optimism. Am I going to regret having said that tomorrow? *checks sundial* Scratch that, it is already tomorrow. Finishing KS messages and Zzzz....

Artix
05/21/2026 @ 10:53 PM

Hikari's Chaos Axe

Whoops! When going through items, we realized that this chaos axe was Hikari's original design (Not Dages). I mistakenly wrote that in the Kickstarter update post and wanted to clarify it here. Once again, super kudos to Hikari for making this for backers without even being asked. He felt that there were Doom & Destiny items and there should be one more to even it out. This axe will be added to the Founder's armory once completed & setup in Infinity. 

Artix
05/21/2026 @ 6:02 PM

Baby Dragon Animation

Ghost is working on the Founder Dragon Pet animations.... omg, I love the that wing flap animation! 

 

Despair
05/21/2026 @ 2:51 PM

Graveyard

Hai guys! Despair here, they gave me access to make posts on here...probably not a good idea LOL

BUT I am so excited to see you all in infinity on Tuesday, we will be together all day breaking everything and finding all the bugs. The codes for all of your rewards will be sent out on Tuesday as well! <3

Jack sprat

Artix
05/21/2026 @ 12:53 AM

WOW... what a Wednesday O_O

With the intro feeling solid and most of the content bugs now fixed, we started adding some additional quests and maps for the Alpha. Cylisse & Sir Fainal are writing the quests up while J6 and I work on the maps. Ghost is animating the pet dragons. Spider & Immortal Joe are making important combat changes. We added a few unexpected maps that you will be able to walk around and test in the Alpha today that are sure to... raise eyebrows. It is just shy of 1am and just finished responding to KS messages. Going to get some rest... huge day of AdventureQuest Worlds: Infinity alpha bonus content building tomorrow with the team!

Artix
05/20/2026 @ 12:44 PM

Upside-down Keyhole?

A few people reported that the keyhole is upside-down. No. It is correct. You just need to find an upside-down key to unlock it. 

Lock and KeyBlade

Artix
05/19/2026 @ 10:32 PM

Alpha Begins next Tuesday!

I just wrote an official Kickstarter Update announcing the start of Alpha. We are equal parts excited, and being careful to set expectations that the game will be very bare-bones at the start of Alpha. It will start for Steam (PC) only. Featured content includes the new intro, Bludrut Keep, and the Dragon's Lair. We will have a number of Founder rewards ready including the armor, weapons, pets, and items. (See the screenshot below) Higher tier rewards are still being imported into the game... this includes Epic armors, Spellstones, Statues, and Benevolent Founder rewards. Having them constantly be releasing will make it feel like a weekly birthday party. Most rewards will be available in both AQWorlds and Infinty.  Brace yourself... everything in Alpha from delivering your codes to stepping foot on the server is going to be a wild bumpy ride. #JediCalmRequired

Artix
05/18/2026 @ 10:47 PM

The Pre-Alpha Check List

WOW! What an intense & great day.  Did you ever watch one of those TV shows where the people are making something... cakes, costumes, and such. And for the first 50 minutes of the show it looks like nothing is happening and out of no where in the last 10 minutes everything instantly comes together? I think we are in that phase. Hit read more for details. 

Read more

Artix
05/17/2026 @ 1:15 PM

Sunday

Whoops! Quest-turn-in is a terrible time to untrack the quest XD

Really happy with where we got the AQWorlds: Infinity's Intro to yesterday. Just finished Kickstarter messages this morning. Captain Rhubarb showed me the admin site he made for reviewing Backer data. It is soooooo nice seeing all of the data on our servers. Syncing it is going to be a pain, so we will probably need to turn off the Kickstarter soon. For the rest of today, I will be preparing the Town of Battleon. On Monday we can remove that untrack quest button :D

book of Lore Saved

Artix
05/17/2026 @ 12:28 AM

Replay Cutscenes

 Wooohoo! Feeling pretty good about the current version of the Infinity's intro. The music flows nice. I put in a joke that I has ALWAYS WANTED in the original version of the game. Also invented a fun and easily decipherable Draconic language for that giant dragon to speak in. So you can finally figure out what the dragon really was saying. At the start of the day...  was trying to solve how to properly make the cut-scene with Gravelyn and Zorbak play gracefully after you start the game. I had divine inspiration and created a new system called "Action Variables". It worked like a charm. Short version... good for making dungons, interactive content, and this is going to make creating mini-games sooooo easy and fun. As I was wrapping up, started adding quality of life features like the ability to re-watch cutscenes on Twilly. This should be the standard for all of our sagas. 

Artix
05/16/2026 @ 1:15 AM

Hikari's Chaos Themed Axe

This one was not asked for, but Hikari felt bad that there was not a chaos weapon in your Founder's Armory. It is just past 1am on Friday night and getting ready to wrap up. Today, we did not get as far on the polish pass as I wanted (but we did fix a bunch of surprise bugs and issues) , Captain Rhubarb showed me the first preview of the working Infinity Rewards Page (where you will get your codes), cutscenes are now able to play the games build-in SoundFX, the coders made 33 commits today changing ~220 code files (that is actually scary), the player characters have been "de-bloated" (all special FX moved to an external system that is loaded on demand), Despair and I caught up on KS messages, and finished making a little Alpha intro cutscene w/ Gravelyn & Zorbak. Want to shine a spotlight on Warlic, Spider, and Tunik who all went crazy above and beyond today solving serious problems in real time. I love working with them so much. 

Chaos Themed Axe

Artix
05/15/2026 @ 4:59 PM

We will name him, "Cuddles"

In case your gas tank was getting low... here is some more Nightmare fuel. The pets will be animated in the original AQWorlds before they will be for Infinity. 

Despair pet

Artix
05/15/2026 @ 12:41 AM

Undead Moglin Staff

Horrifying! Snow just posted this in the dev chat... this is the 3rd weapon from the live draw with Dage. Kudos to Snow for flashing this 100% pure nightmare fuel weapon. Was working on the "welcome to alpha" cutscene and ran into a pretty bad issue. My file changes are not publishing. I am able to upload them, but I do not see any difference. Which means either the game is aiming at a different file server, or someone was testing the caching and forgot to turn it off. Did not notice earlier because I was doing the text parts. It is already 12:38am, so going to wrap up for the night and fix this with the team when they log on in the morning. That is... if I can sleep after seeing this weapon. X_X. 

Artix
05/14/2026 @ 4:07 PM

Music & SoundFX surprises...

The deadline is getting down to the wire... but we keep adding new features. :D Yesterday we added all those music files to the game. While adding them to the intro, I thought it would be a way better experience if the cut-scenes changes the music... and then that music continued playing. So Warlic & Tunik coded a way to make it do that. So when you begin in the intro, there will be beautiful enchanted forest music playing. But then, during a cutscene something happens... and a more intense soundtrack kicks in as you go to save the day. I think it feels really nice. Worth trying to play with music on.  In the cutscenes we can play custom added SoundFX. But we discovered that there is no way to play the game's already  build-in SoundFX!  O_O. No idea how we missed this until now. So Tunik is adding that feature to the cut-scene editor now too. Meanwhile the coders are in a frenzy... there are so many commits being added to the game's code it is hard to keep track. Zhoom said it was "pencils down" at the end of Friday for code changes. The content team and I are in for a long weekend. On that note, LOL... I went to get something from my car and saw my seat was moved. I asked my wife if she drove my car. She replied, "Umm, not since last week when I moved your car back in after the people fixing the roof fini.... wait, have you not left the house since LAST WEEK!?" Time flies when you are having dev-fun :D

Artix
05/14/2026 @ 4:06 PM

Founder's Sanctuary sneak peek

J# just sent in this updated preview of the Founder's Sanctuary. The tower itself is a giant shrine to all Founders and will feature the book of credits, your rewards, Immortalized Founder Statues, and... inside, is a secret, exclusive area only for Founders. 

Artix
05/13/2026 @ 11:46 PM

Vinchi - Statue Scultor

Just added Vinchi to town. He is the sculptor who will be creating the statues for the Immortal (and above) Founders. He is currently waiting on his shipment of stone so that he can begin. I get this sneaking suspicion that stone will arrive at the exact same time the statue feature is ready to go live. Vinchi will move to the Founder's sanctuary... which will become his permanent home once it is complete. 

Vinchi

Artix
05/13/2026 @ 8:33 PM

Dage's 2nd Live Draw Weapon

Interesting! This caught me by surprise. Hikari (artist) flashed Dage's second weapon sketch... in "Destiny" style!  It works perfectly as a stand alone axe-sword. Also pairs flawlessly with the Destiny variant of the Epic Founder's armor. 

Dage's Second Live Draw Weapon

Artix
05/13/2026 @ 5:11 PM

+282 Songs added to Infinity

Thanks to Jongaar, we just added 282 songs to AQWorlds: Infinity. We build the bundles and database entries. We put extra fields in Infinity for things like "Stream Safe" and author, sound track, etc. In addition to the music created by Ghost & Warlic, we also added music from AdventureQuest 3D, Dungeons & DoomKnights, and our other games. Just in case. 

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