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AQ2D Daily Posts

Artix
05/24/2026 @ 2:35 AM

Saturday Night Undead

Working the Graveyard shift. :D We are still working on getting the Epic Founder armor & pet choice quests available in both Infinity & Worlds. Captain Rhubarb made massive progress on the Benevolent item selection. Two of the 3 bonus questing zones are done with rewards. Odd that so many of our rewards are pets... especially considering that we only had one pet working in the game a week ago. 

Not a bad work run for a Saturday. I really appreciate everyone on the team for working so hard on this upcoming Alpha release.

Sir Fainal and I made it until 2:35am, which is now... still three major things left to be done. The Grim Sleeper may be coming to claim us now... but we will be back tomorrow for a rematch. Onward to ALPHA! 

Artix
05/23/2026 @ 7:31 PM

MEGA PUNCH & Despair's Live Draw Pet

Nulgath & Ghost are so freaking awesome! Unarmed "MEGA PUNCH" gauntlets are in for ALL backers. Despair's pet.... uh... cat-dog-dragon-with-tennis-shoes (reminder, you voted for "all of the above" and here it is, LOL)  is animated and in. Kudos to Snovers for flashing it and Ghost for animating it. OMG the pet's hop fly animation is so cute. 

Artix
05/23/2026 @ 5:47 PM

Firsts of Fury

Fiery! Nulgath just sent in the animation and particles for this fist weapon (Gauntlet Type). Normally I do not post things until we actually have it working in game. But my jaw dropped when I saw these. The backer stretch goals included two "Unarmed". The first one is literally just invisible. The second one... well, give me an hour, and we will see if it looks just like this :D

Artix
05/23/2026 @ 3:36 PM

Better Quest Turn-Ins

Quest turn-ins got a big improvement this week. Completing quests feels way more satisfying now... some rewarding particles, animation, and sound fx that fire when you hit the button. When you playing through sagas (a storyline of connected quests), it will auto kick off the next quest in style. We also fixed item drops from quests. 

Artix
05/23/2026 @ 12:30 AM

Lil' Nugget hops to it

Wrapping up Friday night on a win. After one of the most intense days I can remember, the game is feeling fun, stable, and very promising. We are looking good for the Tuesday release of Alpha. (I should never actually write this out loud.) We do not wan to stop building stuff... but it is definitely time for us to call it a night. 

Artix
05/22/2026 @ 7:36 PM

I can see the light at the end of the tunnel...

...oh wait. No, I just cranked my bloom up too high. XD  It is the Friday before Alpha. The final boss fight of game development. So naturally, EVERYTHING broke. You have no idea the stress and horror. A whiplash whirlwind of riding the rocky rapids of failure deeper and deeper... wondering how the heck we were going anything working again. How we could  turn it all around. Then, suddenly one thing went right. Then another. Followed by another. Then a wave of victories putting us back to where we needed to be for Tuesday's release of Alpha. Now, if we can just keep things stable while we add some more content... 

Artix
05/22/2026 @ 2:53 PM

Login screen now shows you level in both games

A lot of backers were trying to decide whether to put their rewards on their current account, or create a new one so they can start fresh. Now there is no reason to choose! Because we are rebuilding the entire world from the very start, we are giving you a special, separate level in Infinity. This will let you play through the game and help us test at the correct level. The AQWorlds: Infinity login screen now shows your level in Infinity & Worlds. Your one account works in both versions of the game. In this screenshot, you can see I am level 100 in the original game, but only level 5 in Infinity. Hey, do not underestimate me. Being level 5 is very powerful in Infinity right now! :D 

Artix
05/22/2026 @ 1:12 AM

Wood you dare?

We are emailing backers codes and launching the AQWorlds: Infinity Alpha on Tuesday. I pulled the data from Kickstarter today and Captain Rhubarb is preparing the first batch of backer reward codes (it took hours to pull each tier separately and merge the data O_O). Meanwhile, the team has been in a code and content creation frenzy. More things are working than breaking at this point... so *knock on wood*... starting to feel a wave of optimism. Am I going to regret having said that tomorrow? *checks sundial* Scratch that, it is already tomorrow. Finishing KS messages and Zzzz....

Artix
05/21/2026 @ 10:53 PM

Hikari's Chaos Axe

Whoops! When going through items, we realized that this chaos axe was Hikari's original design (Not Dages). I mistakenly wrote that in the Kickstarter update post and wanted to clarify it here. Once again, super kudos to Hikari for making this for backers without even being asked. He felt that there were Doom & Destiny items and there should be one more to even it out. This axe will be added to the Founder's armory once completed & setup in Infinity. 

Artix
05/21/2026 @ 6:02 PM

Baby Dragon Animation

Ghost is working on the Founder Dragon Pet animations.... omg, I love the that wing flap animation! 

 

Despair
05/21/2026 @ 2:51 PM

Graveyard

Hai guys! Despair here, they gave me access to make posts on here...probably not a good idea LOL

BUT I am so excited to see you all in infinity on Tuesday, we will be together all day breaking everything and finding all the bugs. The codes for all of your rewards will be sent out on Tuesday as well! <3

Jack sprat

Artix
05/21/2026 @ 12:53 AM

WOW... what a Wednesday O_O

With the intro feeling solid and most of the content bugs now fixed, we started adding some additional quests and maps for the Alpha. Cylisse & Sir Fainal are writing the quests up while J6 and I work on the maps. Ghost is animating the pet dragons. Spider & Immortal Joe are making important combat changes. We added a few unexpected maps that you will be able to walk around and test in the Alpha today that are sure to... raise eyebrows. It is just shy of 1am and just finished responding to KS messages. Going to get some rest... huge day of AdventureQuest Worlds: Infinity alpha bonus content building tomorrow with the team!

Artix
05/20/2026 @ 12:44 PM

Upside-down Keyhole?

A few people reported that the keyhole is upside-down. No. It is correct. You just need to find an upside-down key to unlock it. 

Lock and KeyBlade

Artix
05/19/2026 @ 10:32 PM

Alpha Begins next Tuesday!

I just wrote an official Kickstarter Update announcing the start of Alpha. We are equal parts excited, and being careful to set expectations that the game will be very bare-bones at the start of Alpha. It will start for Steam (PC) only. Featured content includes the new intro, Bludrut Keep, and the Dragon's Lair. We will have a number of Founder rewards ready including the armor, weapons, pets, and items. (See the screenshot below) Higher tier rewards are still being imported into the game... this includes Epic armors, Spellstones, Statues, and Benevolent Founder rewards. Having them constantly be releasing will make it feel like a weekly birthday party. Most rewards will be available in both AQWorlds and Infinty.  Brace yourself... everything in Alpha from delivering your codes to stepping foot on the server is going to be a wild bumpy ride. #JediCalmRequired

Artix
05/18/2026 @ 10:47 PM

The Pre-Alpha Check List

WOW! What an intense & great day.  Did you ever watch one of those TV shows where the people are making something... cakes, costumes, and such. And for the first 50 minutes of the show it looks like nothing is happening and out of no where in the last 10 minutes everything instantly comes together? I think we are in that phase. Hit read more for details. 

Read more

Artix
05/17/2026 @ 1:15 PM

Sunday

Whoops! Quest-turn-in is a terrible time to untrack the quest XD

Really happy with where we got the AQWorlds: Infinity's Intro to yesterday. Just finished Kickstarter messages this morning. Captain Rhubarb showed me the admin site he made for reviewing Backer data. It is soooooo nice seeing all of the data on our servers. Syncing it is going to be a pain, so we will probably need to turn off the Kickstarter soon. For the rest of today, I will be preparing the Town of Battleon. On Monday we can remove that untrack quest button :D

book of Lore Saved

Artix
05/17/2026 @ 12:28 AM

Replay Cutscenes

 Wooohoo! Feeling pretty good about the current version of the Infinity's intro. The music flows nice. I put in a joke that I has ALWAYS WANTED in the original version of the game. Also invented a fun and easily decipherable Draconic language for that giant dragon to speak in. So you can finally figure out what the dragon really was saying. At the start of the day...  was trying to solve how to properly make the cut-scene with Gravelyn and Zorbak play gracefully after you start the game. I had divine inspiration and created a new system called "Action Variables". It worked like a charm. Short version... good for making dungons, interactive content, and this is going to make creating mini-games sooooo easy and fun. As I was wrapping up, started adding quality of life features like the ability to re-watch cutscenes on Twilly. This should be the standard for all of our sagas. 

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