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AQ2D Daily Posts

Artix
06/16/2026 @ 3:12 PM

New Client Live! Unity Version Upgraded

Also... did J# add 5 layers of parallax to town and the intro (Yes. Yes he did.)

If you walk through town or the intro and really look at the leaves and trees in the foreground and background... you will notice there are an insane number of layers being parallaxed. This gives it much more of a pro animation 3D feel. A new version just went live 30 minutes ago with a ton of bug fixes. Last week, we upgraded the Unity version to 6000.3.17f1 LTS. The LTS stands for "long term support". With this, we are also switching everything to Unity's new input system to re-implement controller support using Unity's new input system. It is going to make it reaaaaally nice to play on the Stream Deck. Also, it will make the possibility of publishing for consoles like the Switch at some point in the future after we finished releasing on the promised platforms. 

5 levels of parralax

Artix
06/16/2026 @ 1:19 PM

Remastered Zardmen

The zardmen that were in Infinity were animated before we developed our current techniques. So they were completely rebuilt using our newest methods... and got an art glow up and some additional personality at the same time. This week, we are fixing a lot of reported content bugs... especially with maps, monsters, and quests. (Darn...  I could have said "missions" to get the trifecta of M's.) We also are building new tools to automatically detect issues and missing things in maps and monsters which will help the game stay (more) bug free as we expand to more platforms. It is VERY wise for us to take a moment to do clean up now... we are just a few weeks into Alpha, and the content conversion is only going to accelerate from here.  

Artix
06/16/2026 @ 1:12 PM

New Graveyard Rooms

Ever wonder what is inside that mausoleum? Or perhaps what was behind it? The graveyard is getting a little expansion.... increasing from 5 rooms to 10. But one of them is suuuuuper long and scrolly. This is a pretty small thing compared to all of the big things in the works, but fun to know nevertheless. I started writing the mega KS post. A LOT to cover. Will probably take me more than a day to finish and post it though. 

Artix
06/16/2026 @ 1:04 PM

Thr'Hall's DoomAxe

If you got the drop from Thr'Hall's axe drop, you can upgrade it through a quest to this improved version... Nulgath added particle FX to it. Love the way the particles move independently of the character. 

Despair
06/12/2026 @ 3:11 PM

Dark Wolves

Do you think he will bite me if I try to pet him...? o.o

Rare dark wolves have been made and are coming to infinity, so keep an eye out for these bad boys!

Wolves

Despair
06/12/2026 @ 3:00 PM

Forest Quest

Who doesn't love Zard hunting?!

Bring some friends and your best gear... these Zards aren't playing around!

Talk to the zard hunter (or /join forest) and battle to defeat the Zards, obtain the keys, and get new items!

Forest Quest

Well... Caddeus does NOT like Zard hunting!! if you see him protesting... you know why!

The weapon drops are gorgeous... and I'm OBSESSED! (Thank you Aranx for these!)

Baby red dragon pet is now available as well!

Baby red dragon

The animation effects for the the DoomAxe have now been added as well!

Weapon Effects

Despair
06/10/2026 @ 4:39 PM

Infinity Reporting System Upgrade

The infinity reporting system has gotten an upgrade. :D

We want to keep AQW Infinity a welcoming, kind place... and making sure our report system is easy to use is an efficient way to do that.

Keeping the community respectful and peaceful is our goal.

Report system

As always... if you see something, say something!

 

Despair
06/10/2026 @ 4:29 PM

Player housing now available in Infinity!

Player housing is now available in infinity!

Head to /Centaur 21 to get your own cottage to decorate (or flying castle if you have access to that!).

There are a ton of new resize and overlap features for you to mess around with and create new fun things... and I can't wait to see all of your creativity!Player Housing

Artix
06/9/2026 @ 4:42 PM

Backers! Help us get you all of your reward codes :D

If you backed the AdventureQuest Worlds: Infinity Kickstarter project, and filled out the pledge manager (survey), then you should have received your codes via email. If you have not gotten your Steam Key and Reward Code to access to the game yet... please send us a message from your Kickstarter accounts saying "Send codes please!" Especially if you are a Custom, Benevolent, or Immortal tier backer. We need everyone's data moved over to our database to start the next phase. :D  Also, if you just filled out your pledge manager (survey) or are a late backer who just pledged, please give us 2 to 3 days to manually sync your data to the game's database and then email you the codes. (We had actually been doing the manual sync daily. But it takes a lot of time, effort, and takes time away from building features. So we plan on reducing it to once a week soon. So if you have not gotten your codes yet, hurry!)  I will post another reminder to all backers in next week's BIG Kickstarter Update Post.

Incoming! Alpha is off to a good start. We have been fixing issues for tons of backers and getting them in game, our communication through the campaign has been rock solid, the game has been getting more stable every day, and we had our first ever release... while simultaneously building new features and the original AQWorlds has not skipped a beat. Not too shabby! But we still have a lot coming. We have some big rewards (and the features to support them) coming up... Infinity Founder Class, SpellStones, Housing (Flying Castle), Statues, the Founder's Sanctuary, Sponsoring Items, creating the Custom Items, expanding to more devices (Mac, Android, Apple iOS) and ALL of the other highly anticipated things that are coming. We are taking this responsibility very seriously. And just so you know... you and the community has been doing an INCREDIBLE job of being supportive, encouraging, and giving great feedback. Thank you. What we have been doing is working. Let us keep it going... just like these runaway fireball projectiles.

Incoming fireball

Artix
06/9/2026 @ 4:14 PM

Aria - Battleon's Petshop Owner

Aria's pet shop will be the must-go-to destination to get pets in game. Start pets... and was you unlock pet shops in game, they should also become accessible from her. Her current NPC looks like it was designed with my bad computer-chair posture :D So she is getting a glow up! Her eyes have more life, her pose (make that POSES) are more natural, and she is expressive. 

New Aria

Here is the existing NPC for comparison. Hey! Why is that pet not loading? 

Old Aria

 

Artix
06/9/2026 @ 4:08 PM

Class VFX? Woah!

I looked in the class design channel of our team's discord. Nulgath posted a bunch of stuff like this. O_O The future is looking bright... and lightningy-glowly-zappy-pow.

VFX

Despair
06/4/2026 @ 3:37 PM

New Infinity Horc Quest- LIVE NOW!

 New Horc quest is now live on Infinity :D

Make sure to bring some friends with you... this Horc clan is ruthless!

To access the quest you will have to talk to Thok in battleon or go through /river to access the area...

Thok Quest

Despair Horc Quest

Join now to farm and battle Thrax Ironside and the Horc clan!

There is a new "upgrade weapon" tab that allows you to evolve your weapon in exchange for the previous version.

Thrax Ironside

You are able to get the Tyrant Blade of Infinity multiple times after the first one... but the drop rate is very low.

AXE

(The DoomAxe is obtainable but not animated, it will be animated next week!)

Battle on!

Artix
06/4/2026 @ 11:01 AM

Tomorrow's Forcast: Horks!

Is it Hork or Horc?

Depending on which AQWorlds writer you ask, it is probably Horc. Which is a "hulky orc". But I fully intended it to be Hork. Saying it out loud always made me phase into a rendition of the Swedish Chef from the Muppet Show, "Hork, Hork, Hork!" Which also sorta indicates that they would be white meat. Gotta appreciate the small things in life. So even if it contradicts canonical lore, my Northern Battleon dialect will have me writing "Hork". Tomorrow, we will be releasing a new mini-adventure in the Hork Camp for you. I am in a voice chat where Sir Fainal, J#, Warlic, and Alina are preparing some reward drops for you. We want to add new things to do while we work on the MASSIVE list of high priority features to deliver your more rewards, release on more devices, and get started on the custom tier items. 

Hork Camp

Artix
06/3/2026 @ 4:43 PM

Bank is live! (version 1.0)

The first iteration of Infinity's bank feature is now available for all players in the Alpha.... talk to Gravelyn. Grab the newest update to the game on Steam and help test it! Also, fun fact: Tunik optimized it so it can hold 131,207 individual items without issue. (CRAZY!) The original AQWorlds would crash if there were over just 10K items.

AQW Infinity Bank

Artix
06/2/2026 @ 6:07 PM

Healing VFX

We are working on the Infinity Hero Class. Nulgath sent in a ton of awesome spell FX. Excited to share this one first! It is crazy how fast he mastered Unity's particle system. Immortal Joe has a working prototype of the class. Once the skill FX are in we can do a round of balance testing and add to the game for you to try. 

Healing VFX

Artix
05/29/2026 @ 5:20 PM

Next Major Kickstarter Update Post in TWO WEEKS

We will be updating the news here near-daily

Happy Friday! 91% of Backers have completed their pledge manager & surveys. If you have, but have not gotten your codes yet... then just send me a quick message via Kickstarter with the secret power word...  "Send codes please!". A few hundred backers will confirm that it is super effective. For new backers, it will take a day or two for us to pull your data and merge it into our game's database. Thank you for your patience! We have been overwhelmed with bug reports, support tickets, and ideas. So, for the next two weeks we are going to laser-focus on fixes, features, content, and helping backers get into the game. We will also build some light quest releases during this time to give you something to do. The latest Kickstarter post was a treasure trove of info on how to get and redeem your codes. We want to keep that the top post everyone sees during this time. Please help spread the word if anyone asks that the next major Kickstarter Update post will be in about two weeks. Please check here on www.AQ2D.com for the daily updates. 

Fixes & Common Questions

  • Read our most recent Infinity Kickstarter Update Post for information on how to get your rewards and codes
  • We are pulling Kickstarter Backer data daily... once you fill out your pledge manager / survey, please give us a day or two to send your codes via email. If you do not get them after 2 days, message us on Kickstarter and let us know if you do not receive them. 
  • Friday game update! New game update coming today which fixes a bunch of issues including chat. NEXT WEEK a much bigger update is coming with some desperately needed features. 
  • The Epic Founder Doom/Destiny/Chaos badges have been fixed for all tiers
  • The Epic Founder Quests can now be turned in from the "quick quest menu button" now too. 
  • Legendary Founders and above do not have this quest because you already have ALL THREE badges and sets of items :D
  • Thanks to the help of the White Hats, we fixed a number of possible quests exploits
  • We are only on PC right now and we will be stabilizing it for a while. Mac will be next... then Android... then Apple iOS.
  • We have A LOT of wood to chop... wish us luck! 
Despair
05/29/2026 @ 5:04 PM

Umbra Class

Did someone say... UMBRA CLASS?!

You heard that right, Umbra class is coming back! Ghost started to work on the shadow form of Umbra (this is still a work in progress).

If you do not know what Umbra is this eerie, dark, and horrifying class was originally built as a testing class and was made for tech demos.

Umbra Class

Ghost started this today, so it is still subject to change... but it is still SO SICK!!!

Umbra Class

This is a gif of Spider using the old version!

Artix
05/29/2026 @ 4:53 PM

Be sure to use the correct code!

If you see this error, make sure you are using the right code. It is the long one that starts with KSNF....

Artix
05/28/2026 @ 5:29 PM

We just re-emailed Keys to 2,800 backers

If you have not gotten your Steam Key and Reward Codes in your email yet, please check again now! :D We made a list of every backer who completed their survey, but did not redeem a code yet. Then we sent them all another email to the alternate address you gave us. Be sure to check your spam, promotions, and other tabs. This should get us around that Apple privacy email thingy problem. If you still do not have the email... then just send me a quick message via Kickstarter with the secret power word...  "Send codes please!". It is super effective. Despair and I will be working to write you back with your link so we can get you in game before the weekend starts. Battle on!

Despair
05/28/2026 @ 12:58 PM

Danger Pony

Hello Heros,

I just wanted to thank all of you for helping us launch alpha smoothly! I've been having so much fun playing, chatting, (attempting to) break the game, and just fighting monsters with you all! 

I'm excited to see where this goes in the future... and if you see me around don't be afraid to say hi! :D

 

as some of you have asked... the wait is over! Danger Pony has now been added!

Danger Pony

You can find him in the "infinity backer shop" NOW!

Danger Pony

 

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