Racing to the Finish Line
...and while we are running, be sure to check out the beautiful (and fixed) parallax effect in the background. We were able to stitch together the Kickstarter data from multiple downloads last night. Captain Rhubarb (database & server) is merging the data, and as promised we are hand-fixing the pledges by backers who paid without choosing a pledge tier. The code team fixed the vast majority of the remaining memory leak issues. Between that, the quest system changes, and other bug fixes they clocked in 30 commits altering over 100 files today. Most grueling task of the day goes to Ghost (animator) who is stripping all of the bload from the old FX system out of the player character (will make the game run and load faster for you.) The content team and I are the furthest behind. The intro is functional, but some bug sneak attacks ate up most of the day. We still need to fix the dialog and add music & soundFX. Jongaar (music) will be joining us to help on that tomorrow. I started writing a Kickstarter update post but will need to finish it tomorrow. It is already 12:30am, so going to answer the KS messages before the Grim Sleeper realizes that it is not me in bed... I just stuck some pillows under my bed sheets and put a tape recorder on with snoring noises :D






























