Beleen
08/4/2026 @ 2:30 PM

Battleon Briefing Vol. 3

Hello heroes! Beleen here with another Battleon Briefing. I take my Monday meeting notes, sprinkle in equal parts excitement and confusion, and somehow emerge with a coherent Design Notes post. Well, mostly. First off... HUGE shoutout to Sir Fainal, Immortal Joe, and the entire team for knocking last week’s release out of the park! The Infinity Hero Class has arrived, the Graveyard expanded, and the community has been diving headfirst into the glorious chaos. Now let's hit that read more link and talk about what comes next…

The Undead Are Marching

This week's development focus is moving full steam ahead toward the Undead Invasion of Swordhaven! The team is working on getting even more of your favorite AQW content into Infinity, including:

  • Classic armors
  • Existing drops
  • Familiar shops
  • More areas to explore
  • More places to farm

The vision is simple: take the GIGANTIC world you already know and love, lovingly convert 18 years of content into a pocket-sized masterpiece, and make everything feel like home-sweet-home inside Infinity.

Building a Better Adventure

Adding all that content is only half the adventure. The team is also continuing to improve how all our players actually experience the game. Current priorities include:

  • Converting more areas & items
  • Creating better farming locations
  • Keeping the quest system clean instead of cluttered
  • Connecting existing AQW content with Infinity
  • Designing the Trade Skills system (eeeeeppp I am sooo excited for this!!)

Behind the Scenes

The bug hunters have been BUSY. Aelious, Warlic, Tutulio, Pixel Pete, Tunik, Spider, and Zhoom have officially caught up on a mountain of reported bugs, while the tech team has already moved on to shiny new features.

Several systems continue to evolve, including:

  • Inventory UI overhaul
  • Weapon Traits
  • Spellstones
  • Player Statues
  • Trade Skill resource tabs
  • Title UI improvements

Speaking of improvements….

PineOak apparently did… “Machine Things”

PineOak spent last week editing all kinds of machines inside maps.

Do I fully understand what that means? Absolutely not. But I nodded along, jotting down “machines????” in my notes with 100% confidence and zero follow-up questions. 

Nulgath is Cooking Michelin-Star Meals

Nulgath has been creating new class animation and they are, as the emojis say, chef’s kiss 🤌 At this point I'm fully convinced Nulgath doesn't even make animations; the ArchFiend clearly summons them from another dimension where every frame is legally required to look AWESOME. 

Nulgath is clearly putting the “class” in classy and is taking the AQWorlds we all know and love to a whole new level ~and~ I am soooo here for it!

Custom Backer Progress

Infinity's custom backer rewards continue rolling forward!

Current progress:

  • 83 custom backers are actively being worked on
  • 6 custom items have been completed
  • 1 full custom armor set has been completed
  • Custom weapon backers can now upgrade to a custom armor
  • All Custom rewards remain exclusive to AQWorlds Infinity

Every week more of these legendary creations come to life!

Android Update

Good news for our mobile gamers (like me!). Infinity Android is now working on our developers' Android devices! But before you unsheathe your phone and start aggressively spamming the Google Play Store... hold up. It still needs additional testing and bug fixes, before it's ready for you to help test. But progress continues every single week, and every step gets us a little closer to playing Infinity on Android devices! 

Legendary Spellstones

One exciting feature HOPEFULLY coming in the next content release: Spellstone transformations! These first spellstones will allow our Legendary Kickstarter and above backers to transform into monsters, complete with animations, sound effects, and cooldowns.

This immediately raises several important questions:

1. Can Frogzards complete quests?
2. Can Elementals attend PTA meetings?
3. Can Sneevils pay taxes?

We're looking into all of it. But the first thing on the agenda is getting a Monster Spellstone out in this week's release. No promises… but… I'm fully prepared to donate 1/3 of my coffee reserves for the cause. If you know anything about me, then you know that’s real commitment, somewhere between “major sacrifice” and “call a wellness check.”

Statue Status

Player Statues are coming along nicely! Once you generate a statue, it’ll automatically appear inside your House Inventory, ready to be placed. However, the only way to access your House Inventory in Infinity currently is by actually visiting your house, so the team is also working on making that UI much smoother.

Repo Men?

One final mystery from Monday's meeting:

Apparently there’s lots of work happening on repositories next. At one point PineOak casually mentioned “NPC repos” and Artix agreed wholeheartedly.

Did I know what that meant? Of course not. Did I smile, nod, and pretend I absolutely understood? You betcha. Right alongside my complete understanding of PineOak's earlier mention of those mysterious map machines.

Everything is under control.

Probably.

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