The next Tech Demo is moved to next week to give us time to work out class and combat issues. It will include the new Siren/Banshee scream FX, Monster behaviors (prototype system), and an uncertain number of combat and class experiments.
If you want the game to run smoothly.... you gotta smoothly animate the run. Time to talk animation!
Tech Demo #4 is complete.... read the PLAY BY PLAY. Details about our most experimental test yet inside.
AdventureQuest Worlds: Infinity update.... now with mooooore pikturs! Also, information on the next Tech Demo.
3rd time was the charm. Read on for full details...
An experimental test to do the first basic/rough conversion of 16,600 AQWorlds armors is about to take place.
Excruciatingly Available at Bones & Gnomefells. Peek inside for an Infinity progress update, new animation sneaky peeks, intentionally confusing tech mumbo jumbo, and <REDACTED>.
So we are rebuilding a massive game. So, what if... we fixed all of the major story issues that you told us about? We only get one shot.
AdventureQuest Worlds: Infinity's 3rd Tech Demo is complete. Success!
Tech Demo #3 is coming! Here is an progress update post with the latest developments in AdventureQuest Worlds: Infinity.
After last week's successful tech demo, the team has been hard at work fixing bugs and creating new stuff for the next one. Read on for more.
Read the play-by-play of the first two Tech Demo tests.
You are more hyped for the tech demo than I am. This scares me. Here is what to actually expect.
Everything you wanted to know about AdventureQuest Worlds Infinity but were NOT afraid to ask.
Monster making madness has always been at the dark heart of video games. How about we rip it out like that guy from the Indiana Jones movie and take a good look at it. (But maybe we should not try not to eat it.)