Baby Dragon Animation
Ghost is working on the Founder Dragon Pet animations.... omg, I love the that wing flap animation!


Ghost is working on the Founder Dragon Pet animations.... omg, I love the that wing flap animation!

Hai guys! Despair here, they gave me access to make posts on here...probably not a good idea LOL
BUT I am so excited to see you all in infinity on Tuesday, we will be together all day breaking everything and finding all the bugs. The codes for all of your rewards will be sent out on Tuesday as well! <3

With the intro feeling solid and most of the content bugs now fixed, we started adding some additional quests and maps for the Alpha. Cylisse & Sir Fainal are writing the quests up while J6 and I work on the maps. Ghost is animating the pet dragons. Spider & Immortal Joe are making important combat changes. We added a few unexpected maps that you will be able to walk around and test in the Alpha today that are sure to... raise eyebrows. It is just shy of 1am and just finished responding to KS messages. Going to get some rest... huge day of AdventureQuest Worlds: Infinity alpha bonus content building tomorrow with the team!

A few people reported that the keyhole is upside-down. No. It is correct. You just need to find an upside-down key to unlock it.

I just wrote an official Kickstarter Update announcing the start of Alpha. We are equal parts excited, and being careful to set expectations that the game will be very bare-bones at the start of Alpha. It will start for Steam (PC) only. Featured content includes the new intro, Bludrut Keep, and the Dragon's Lair. We will have a number of Founder rewards ready including the armor, weapons, pets, and items. (See the screenshot below) Higher tier rewards are still being imported into the game... this includes Epic armors, Spellstones, Statues, and Benevolent Founder rewards. Having them constantly be releasing will make it feel like a weekly birthday party. Most rewards will be available in both AQWorlds and Infinty. Brace yourself... everything in Alpha from delivering your codes to stepping foot on the server is going to be a wild bumpy ride. #JediCalmRequired

WOW! What an intense & great day. Did you ever watch one of those TV shows where the people are making something... cakes, costumes, and such. And for the first 50 minutes of the show it looks like nothing is happening and out of no where in the last 10 minutes everything instantly comes together? I think we are in that phase. Hit read more for details.

Really happy with where we got the AQWorlds: Infinity's Intro to yesterday. Just finished Kickstarter messages this morning. Captain Rhubarb showed me the admin site he made for reviewing Backer data. It is soooooo nice seeing all of the data on our servers. Syncing it is going to be a pain, so we will probably need to turn off the Kickstarter soon. For the rest of today, I will be preparing the Town of Battleon. On Monday we can remove that untrack quest button :D

Wooohoo! Feeling pretty good about the current version of the Infinity's intro. The music flows nice. I put in a joke that I has ALWAYS WANTED in the original version of the game. Also invented a fun and easily decipherable Draconic language for that giant dragon to speak in. So you can finally figure out what the dragon really was saying. At the start of the day... was trying to solve how to properly make the cut-scene with Gravelyn and Zorbak play gracefully after you start the game. I had divine inspiration and created a new system called "Action Variables". It worked like a charm. Short version... good for making dungons, interactive content, and this is going to make creating mini-games sooooo easy and fun. As I was wrapping up, started adding quality of life features like the ability to re-watch cutscenes on Twilly. This should be the standard for all of our sagas.

This one was not asked for, but Hikari felt bad that there was not a chaos weapon in your Founder's Armory. It is just past 1am on Friday night and getting ready to wrap up. Today, we did not get as far on the polish pass as I wanted (but we did fix a bunch of surprise bugs and issues) , Captain Rhubarb showed me the first preview of the working Infinity Rewards Page (where you will get your codes), cutscenes are now able to play the games build-in SoundFX, the coders made 33 commits today changing ~220 code files (that is actually scary), the player characters have been "de-bloated" (all special FX moved to an external system that is loaded on demand), Despair and I caught up on KS messages, and finished making a little Alpha intro cutscene w/ Gravelyn & Zorbak. Want to shine a spotlight on Warlic, Spider, and Tunik who all went crazy above and beyond today solving serious problems in real time. I love working with them so much.

In case your gas tank was getting low... here is some more Nightmare fuel. The pets will be animated in the original AQWorlds before they will be for Infinity.

Horrifying! Snow just posted this in the dev chat... this is the 3rd weapon from the live draw with Dage. Kudos to Snow for flashing this 100% pure nightmare fuel weapon. Was working on the "welcome to alpha" cutscene and ran into a pretty bad issue. My file changes are not publishing. I am able to upload them, but I do not see any difference. Which means either the game is aiming at a different file server, or someone was testing the caching and forgot to turn it off. Did not notice earlier because I was doing the text parts. It is already 12:38am, so going to wrap up for the night and fix this with the team when they log on in the morning. That is... if I can sleep after seeing this weapon. X_X.

The deadline is getting down to the wire... but we keep adding new features. :D Yesterday we added all those music files to the game. While adding them to the intro, I thought it would be a way better experience if the cut-scenes changes the music... and then that music continued playing. So Warlic & Tunik coded a way to make it do that. So when you begin in the intro, there will be beautiful enchanted forest music playing. But then, during a cutscene something happens... and a more intense soundtrack kicks in as you go to save the day. I think it feels really nice. Worth trying to play with music on. In the cutscenes we can play custom added SoundFX. But we discovered that there is no way to play the game's already build-in SoundFX! O_O. No idea how we missed this until now. So Tunik is adding that feature to the cut-scene editor now too. Meanwhile the coders are in a frenzy... there are so many commits being added to the game's code it is hard to keep track. Zhoom said it was "pencils down" at the end of Friday for code changes. The content team and I are in for a long weekend. On that note, LOL... I went to get something from my car and saw my seat was moved. I asked my wife if she drove my car. She replied, "Umm, not since last week when I moved your car back in after the people fixing the roof fini.... wait, have you not left the house since LAST WEEK!?" Time flies when you are having dev-fun :D

J# just sent in this updated preview of the Founder's Sanctuary. The tower itself is a giant shrine to all Founders and will feature the book of credits, your rewards, Immortalized Founder Statues, and... inside, is a secret, exclusive area only for Founders.

Just added Vinchi to town. He is the sculptor who will be creating the statues for the Immortal (and above) Founders. He is currently waiting on his shipment of stone so that he can begin. I get this sneaking suspicion that stone will arrive at the exact same time the statue feature is ready to go live. Vinchi will move to the Founder's sanctuary... which will become his permanent home once it is complete.
