Happy April Fools Day!
Read the official Kickstarter Post about AQWorlds: Infini-Tree and check out the gags happening across the other Artix video games.

Read the official Kickstarter Post about AQWorlds: Infini-Tree and check out the gags happening across the other Artix video games.
The AQWorlds Infinity Kickstarter just unlocked a new stretch goal... Guild Halls!

Greetings! I have been making a ton of update posts on the AQWorlds: Infinity Kickstarter. Be sure to check them out if you have not already....
There are no words to express our gratitude for the overwhelming love & support for AQWorlds Infinity on Kickstarter.
There are plenty of words in this official Kickstarter Update Post (worth reading).
Become a part of history. Back the AQWorlds Kickstarter and become a Founder!
The Infinity Kickstarter is going live today at noon!
Tuesday is the day! Anyone who backs the AQWorlds: Infinity Kickstarter within the first 24-hours will recieve a "Backed on the 1st Day" Statue of Dooooom for your in-game house.
The AdventureQuest Worlds: Infinity Kickstarter begins in less than 24 hours.... (Tuesday at noon EST). Over the weekend I put together the video trailer with the help of Alteon and the team. Thank you to everyone who ran around the game with me at the last moment to grab footage. At today's full team meeting... we split into two groups. Because over the next month we will be simultaneously running the Kickstarter & preparing for the launch of Infinity's Alpha.

I LOVE the Bludrut Blade! It is probably the 1st "Infinity Weapon" to be fully completed. Ghost did the animation, shader, & particle FX. Cannot wait to see this version of the game filled with beautiful animated items. During the second half of today I returned to working on the Kickstarter trailer video (I am sooooo behind schedule) but ran into some hilarious bugs. Click read more below to see :D

The funding goal & reward tiers for the AQWorlds: Infinity Kickstarter has officially been announced. Join us on Tuesday (March 3rd, 2026) at noon (12:00pm EST). Bring popcorn and watch as our video game community attempts to break a world record.
Despair told me there was an unexpected influx of AQWorlds streamers. To all of them, thank you! Friday, in Infinity, we continued the fixes and server patches. Got some super helpful tips (Love our Grey Hats). Also, Captain Rhubarb is experimenting with some compression to make the game run faster for you. As for the Kickstarter, I still need to make the trailer. The YouTuber/Player known as Alteon recorded almost all of the major cutscenes from AQWorlds and sent them too me to help. I love this community so much.

Today was crazy productive! Thank you to the team and testers who helped with every part of today. From testing the new armors, character screen, player inspect screen, loot inventory, and power gems.... to checking & recording boss fights, fixing cutscenes, and writing... to working on the code for combat, hacking, and movement. Not to mention the late night Project Omni Coding :D It has been 15 hours. I am... Zzzz..... Zzzz....... battle... off.... zzzz.....

Tunik, Warlic, and I were working on the Character screen just now and Tunik yells, "AH! A Bug!" I said... in the UI? He said, "No! On my desk!" Live-action game bugs? Game dev is fought with peril. 
Sneak peak of Kickstarter Epic Hero (Chaos Alignment) art. Aranx did the concept and J# flashed it.

I <3 Warlic & Zhoom. Today they rolled out one of the biggest & best structural changes to AQWorlds Infinity. The entire publishing process of armors was changed.... so that we can add custom animation, layers, and FX to any part of the player's armor.
