Artix
1/31/2026

Power Gem Progress

I like posting pictures of broken things like this... because when you play it and see everything working, you will know how far it came. Spider & Tunik have been working on the power gems & inventory... hit the read more below for full details. 
Closer... Power Gem Progress

We had an ambitious list on Tuesday. The code features have been implemented. I tested the latest version of the game on Friday but we still have a few outlier User Interface issues like the cursed 4:3 aspect ratio screenshot above.  I am extremely eager to see Damage numbers and Health as the primary stat displayed on the Gem screens. Here is what Spider & Tunik sent into chat on Friday. 

I added comments in gray to help explain what the changes mean.

Spider (Code)

  • Player's equipped gear now has fallback stats to 0 if no gems equipped (So even items without gems will have some power)
  • Power Gems use the same list Item prefab as regular items (So you can see them in your inventory list)
  • Power Gems have been combined into main inventory (So players can keep them as items)
  • When selected, Power Gems in the inventory open the Gem preview instead of the regular item preview
  • Functionality exists to use the "power up" button on un-gemmed items
  • Implemented Stat comparisons when viewing an item should compare to your currently equipped  

Tunik (UI)

  • Inventory preview
    • Made the window it taller so players can see more
    • Sell back value is no longer shown outside of shops
    • Fixed the issue where the armors were not displaying in the preview window
    • Zoomed out on all items so they fit in the window better
    • Full stat names are used in the description "Strength" instead of "STR", etc
    • Equip button is the full width of the window
    • Destroy button has been moved to the top left of the preview window
  • Loot
    • "Destroy all" text has been changed to "Discard All"
  • Inventory
    • Items are sorted by recency
    • Removed the gem tabs
    • Fixed an issue with the list item prefab where it couldn't be clicked on the right side
  • Gems window
    • Fixed the click-blocker hit-box​

Next Up

At this coming Monday's full team meeting we will be testing the upgrade system and reviewing intro. These will be the focus of the next Tech Demo. 

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