AQWorlds_Infinity_Progress

AQ2D

Progress Update Checklist

Artix | Wednesday, January 21, 2026

Updated Super Randomly!

The team's private progress check list... but public! This way you can see where things are at. :D The list is an over-simplified summary, obviously. I mean "Custom Multiplayer Server" is literally just ONE line item, LOL. If you have been following the update posts than this list will not surprise you. Random new features being added into the middle of this page might though. I will do my best to update it after (or during?) the full Infinity team meetings. 

Progress!

 Last updated by Artix on January 21st, 2026

FEATURES & FUNCTIONALITY

  • Character Creation (80%)
  • Login (100%)
  • Custom Multiplayer Server (Base. 100%)
  • Database (Base. 100%)
  • Admin Tools (Base. 100%)
  • Server Selection (100%)
  • Loading Screens (100%)
  • Character Loading (100%)
    • Existing AQWorlds character able to login (100%)
    • Character sync between AQWorlds & Infinity (100%)
  • Chat (100%)
  • Movement (100%)
  • Map System (100%)
    • Maps, Cells, and Pads Structure (100%)
    • Asset Bundle format finalized (100%)
    • Dynamic Map Reload (100%)
  • Sound System (100%)
    • Music (100%)
    • Engine SoundFX (100%)
    • Custom sounds on dynamically loaded assets (100%)
  • Cutscene System (85%)
    • Cinematic Animation (100%)
    • Sound & Music integration (100%)
    • Dialoger (Dialog Cutscene Creator) 80%
  • Item System (??%)
    • Asset Bundle Structure Finalized (100%)
    • Custom Color feature (100%)
    • Item Drops from monsters (100%)
    • Weapon Conversion System (100%)
    • Helms Conversion System (99%
    • Cape Conversion System
    • Armor Conversion System (60% Animations & Particles not yet supported)
    • Pets Conversion System (20% Currently re-building prototype)
    • Power Gems (70%)
      • Database (90%) - Just needs wild% added to adjustment table
      • UI (70%) - 
    • Spellstone (0%) - New Item Type
    • Runes (0%) 
    • House Items (0%)
  • Shop System (90%)
    • Item Preview (100%)
    • Buy/Sell Gold Items (100%)
    • Buy/Sell AdventureCoin Items (0%)
    • Buyback/Whops shop (0%)
  • Combat System (??%)
    • Multiplayer Combat 100%
    • Class System (!00%)
    • Class Skill Node Editor (100%)
    • Custom Boss Skill System (100%)
    • Monster AI (30%?)
  • ActionState System from Project Omni (100%)
    •  Action-scripts for maps (100%)
  • APOPs - The NPC popup system (100%)
    • Database driven - not hard coded like the original game. (100%)
    • Multiple, customizable panels (100%)
    • Buttons that can do anything (100%)
    • Custom NPC positioning (100%)
    • Quest overlay (100%)
  • Quest System
    • Database & Reward setup - uses bits not queststrings (100%)
    • NPC Tracker (100%)
    • Teleport to Quest if in other map (100%)
    • Saga Support (100%)
    • Cutscene on Saga Start (100%)
  • Inventory System
    • Item Inventory (99%)
    • Loot Inventory (For new loot. Does not clear on relog) 80%
    • Power Gem Inventory (80%)
    • Dusting Power Gems (0%)
    • House Inventory (0%)
  • House System (0%)
    • Houses
    • House Items
    • Player can control and manage their house
    • House Shop Preview
  • UI Screens
    • Character Creation (80%)
    • Character Panel (50%)
      • Friends
      • Guilds
      • Stats from original AQWorlds
    • Party (50%)
    • Guild  (10%)
    • Book of Lore (0%)
    • Upgrade Screen (0%)
  • Other features
    • Gold Boost (0%)
    • XP Boost (0%)
    • Moglin Safe Chat (0%)
    • Localization (??%)
  • Conversion Tools
    • Weapon Converter (Functional but does not convert animations)
    • Armor Converter (Functional but does not support animations or particles)
    • Item Conversion (Functional but does not convert animations)
    • Batch Item Conversion to quick import AQWorlds Weekly Release items (Functional)
    • Hair / Helm Converter (Mostly functional, does not convert animations)
    • NPC Conversion (Manual)
    • Map Conversion (Manual)
    • Pet Conversion (Manual)
    • Monster Conversion (Manual)
  • Cross Platform
    • Server build Farm (80%)
      • Needs reconfigured after we moved the repos around
    • Target Platform Status
      • Windows (Steam) - Currently used for testing
      • Mac (Steam) - Waiting on build farm update for next publish
      • Linux (Steam) - Waiting on build farm update for next publish
      • Apple iOS (iPhone, iPad) - Waiting on build farm update for next publish
      • Android (Phone, Tablet) - Waiting on build farm update for next publish

CONTENT PRODUCTION

This is the most exciting list. If it is anything like the original game.... content production will start out at a reasonable speed and then accelerate insanely over time. 

  • Classes
    • Warrior (100%)
    • Rogue (100%)
    • Mage (100%)
    • Healer (100%)
    • DragonSlayer (100%)
    • Enforcer (60%)
    • Umbra - Needs completely rebuilt :-( 
    • Infinity Hero
    • Ninja 
    • Pirate
    • 80+ more? Next classes to be announced...
  • Areas
    • Town of Battleon & Shops (Playable)
    • Bludrut Keep (Playable)
    • Dragon's Lair (Playable)
    • The new "old" intro - In progress
    • Up Next: Intro Part 2, Willow Creek, start of 13 Lords of Chaos Saga
  • Monsters
    • 200+ Monsters & NPCs manually converted & animated
    • These are being built in the order of the planned releases. 
  • Weapons, Armor, Capes, and Helms/Hairs
    • 70,000+ Auto Converted Items
      • We used the conversion tools to auto convert 70,000+ items. 
      • These are the flat versions you see when you log into the tech demos. 
    • 2 manually rebuilt & animated items
      • Gonna need help here. 
  • Quests
    • There are currently 183 quests separated into 8 sagas in the database. (Which seems sorta high... considering how few maps are complete.)

 

Thank you for being a part of this as it happens. Check the homepage for the latest news!

 

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