AQW_Infinity_January_Daily_Posts

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AQW Infinity: January Daily Posts

Despair | Thursday, January 8, 2026

Daily posts are back!

I'm Despair. Not only is this the first AdventureQuest Worlds: Infinity post of 2026, But it is my first post on the game EVER!

Who am i? Well if you are a fan of AQW then you know who Beleen is... she's happy, enthusiastic, and pink. Now imagine the mirror-verse version of her. I'm Despair, terrible to meet you. When i worked at Cracker Barrel everyone called me the "off-brand Wednesday Adams". Way back when i asked Artix if i could post some TikTok videos playing the game he said, "What is TikTok?" That was then. Now i have access to the design notes... (insert evil laugh).

See my Beautiful smile? Worst Photographer Ever.

See my beautiful frown? Worst photographer ever.

I'm not going to make a post about asking what you want to see. There is only one thing we want to see... this game released. So what I am going to do, is make sure somebody from the team updates this page every work day for you. They'll post the GIFs, photos, or twisted tales of whatever they are working on. I'll be pushing for video updates. If you need me to pass something on to the team tweet/X me (@DespairAE) 


 

 

 New Infinity Intro

Ghost animated the new intro 

"1st AQWorlds Infinity Meeting of the Year"

Monday, January 5th, 2026 (Artix)

Happy New Years to you! Artix here.

Grateful that Despair will be on our case about getting you daily updates. (Just for the record, I DID know what Tik Tok was. >_< )  On Monday we had our first full team meeting of the year and it was a loooooooooooong one-- we laid out the plan to finish & release Infinity. The game is currently functional, as you saw in the last tech demo. But it needs a lot of things including Enchantments, Character Creation, Character Customization, Animated Armor Pieces, UI (Party, Guilds, Book of Lore, Character Panel) and more. My requirement has always been that in order to do the Kickstarter, the game needs to be in a stable state were we are ready to just focus on mass content creation & conversion. Here is the order of operations.

  • Tech Demo "The Intro & Enchantments"
  • Tech Demo "DragonSlayer"
  • Kickstarter (Spring)
  • Closed Alpha 
  • Closed Beta
  • Open Beta (All players)
  • Official Steam & Mobile Release

 

"Enchantments & Character Creation UI"

Tuesday January 6th, 2026 (Artix)

Diogon (UI/Artist) has been working on the new screens for the game. The image below is for the new Enchantment System. You can Enchant your weapons & armors to power them up in Infinity. As you read this, Diogon uploaded the assets and Spider is currently making this work in game.

Next up is character creation. Here is a super early draft that we have been tossing back and forth. I like how this simplifies the character creation process. 

Character Creation

You can use the arrows to click between the options. Also, you can click on the colored circles to change the color. If you click the circle in class (which has a helm) we can make a menu of classes giving a preview of their skills. That is definitely going to be a phase 2 thing, but it is pretty straight forward. 


 

"Cutscene SoundFX & Class SkillFX"

Wednesday January 7th, 2026 (Artix) 

Ghost (Animator) is working on adding sounds to the new cutscenes today. We ran into an issue and urgently need to code a better solution for how to play custom sounds on these cinematic timelines. Because the entire cinematic cutscenes happen on a single frame of our Dialog system, Ghost was manually setting timers on the sounds to fire when they should happen. O_O First, WOW. Way to think outside the box. Second, WOW... that is a crazy amount of work for something that should be very simple to do on the timeline of the actual animation. Going to see if I can help code something up tonight after I finish this post. 

Help Maya Cutscene

Meanwhile Zhoom & Warlic are moving all player special FX & particles out of the game engine. They are putting them in the characters/map project where we can load them as needed. Sorta a scary thing to do. I am sure nothing will break. Right?

This is an important part of the memory clean up that will help Infinity run on devices with less RAM. (Running on less RAM is more important than ever this year X_X) Hoping to see this and the Enchantment System working w/ the new screens by the end of this week. 

 


 

"Questions and Antidisestablishmentarianists*?"

Thursday January 8th, 2026 (By Artix) 

Despair send me this tweet. It is a pretty good idea. Maybe it would be better to just get a bunch of questions asked and then she could send them to us to post the answers here in a post?

* Antidisestablishmentarianist is the longest word in the English dictionary. I aaaaaalways wanted to use it in a post. Thank you. 

 In development today... 

Spider implemented the Enchantment UI and it is ready for a team review. We were supposed to do it this morning, but I got caught up with Ghost's cutscene sound issue. Warlic had already coded a solution to it. Tunik found and removed some old protective code which was intentionally stopping sounds from playing for a completely different reason. So Ghost's intro sounds are finally working. We did a pretty deep review into the Dialogger (Cutscene Editor) and I made these requests. 

J6 has been working on the Kickstarter rewards, including a Flying Castle (house). Will post his latest art for you tomorrow. 


 

Check back for the next post tomorrow!

 

 

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