Did it work? Is it happening? Week 5 of our daily progress updates are happening now!
This week's daily MMORPG update posts are made out of 100% unnatural, in-organic pixels.
"Third time is the charm!" Follow this week's daily update posts. If at first you do not succeed... post and post again.
"Merci is for the week!" Thank you for the feedback on last week's daily AQWorlds Infinity posts. The encore starts now!
Kicking off our full 1st week of daily updates as we make progress on AdventureQuest Worlds: Infinity - a rebuild of the game that will allow you to log your existing character on phones, tablets, and computers.
"Dear Dire-y.... just wait until you hear what happened today in AdventureQuest Worlds: Infinity."
The next Tech Demo is moved to next week to give us time to work out class and combat issues. It will include the new Siren/Banshee scream FX, Monster behaviors (prototype system), and an uncertain number of combat and class experiments.
If you want the game to run smoothly.... you gotta smoothly animate the run. Time to talk animation!
Tech Demo #4 is complete.... read the PLAY BY PLAY. Details about our most experimental test yet inside.
AdventureQuest Worlds: Infinity update.... now with mooooore pikturs! Also, information on the next Tech Demo.
3rd time was the charm. Read on for full details...
An experimental test to do the first basic/rough conversion of 16,600 AQWorlds armors is about to take place.
Excruciatingly Available at Bones & Gnomefells. Peek inside for an Infinity progress update, new animation sneaky peeks, intentionally confusing tech mumbo jumbo, and <REDACTED>.
So we are rebuilding a massive game. So, what if... we fixed all of the major story issues that you told us about? We only get one shot.
AdventureQuest Worlds: Infinity's 3rd Tech Demo is complete. Success!