Artix
1/21/2026

Aspect Ratio Drama

An aspect (ratio) of game design that is rarely discussed. That is, how the UI looks on different size screens. Our Gem-enhancement UI looks so good on wide monitors, but look how it appears on an iPad/Android Tablet. Oooof. Flies right off the screen. This is because we need three panels open at the same time. We have two options. We can shrink everything (terrible for small devices). Or we can center the new UI potentially covering the other panels. (Not fantastic, but probably the best move.) This is the last known issue holding up the way we will power up our weapons.

Aspect Ratio

Artix Social Media Adventure Quest 3D