AQWorlds_Infinity_Progress

AQ2D

Progress Update Checklist

Artix | Thursday, January 29, 2026

Updated Super Randomly!

The team's private progress check list... but public! This way you can see where things are at. :D The list is an over-simplified summary, obviously. I mean "Custom Multiplayer Server" is literally just ONE line item, LOL. If you have been following the update posts than this list will not surprise you. Random new features being added into the middle of this page might though. I will do my best to update it after (or during?) the full Infinity team meetings. 

Progress!

Last updated by Artix on January 26th, 2026

FEATURES & FUNCTIONALITY

80%

Character Creation

  • Backend works. Needs UI
100% Login
100% Custom Multiplayer Server (Base.)
100% Database (Base.)
100% Admin Tools (Base.)
100% Server Selection
100% Loading Screens
100%

Character Loading

  • Existing AQWorlds character able to login
  • Character sync between AQWorlds & Infinity
100% Chat
100% Movement
100%

Map System

 
  • Maps, Cells, and Pads Structure
  • Asset Bundle format finalized
  • Dynamic Map Reload
100%

Sound System

 
  • Music
  • Engine SoundFX
  • Custom sounds on dynamically loaded assets
85%

Cutscene System

 
100% Cinematic Animation
100% Sound & Music integration
80% Dialoger (Dialog Cutscene Creator)
??%

Item System

 
100% Asset Bundle Structure Finalized
100% Custom Color feature
100% Item Drops from monsters
100% Weapon Conversion System
99% Helms Conversion System
Cape Conversion System
60% Armor Conversion System
Need way to support animations and particles. Brain storming meeting this week.
20% Pets Conversion System
Currently re-building prototype
72% Power Gems
Wild % added to Gem Adjustment Table
UI – Rapid design meeting planned for Tuesday (1/27/2026)
0% Spellstone
New Item Type
Moving Classes out of the main Inventory (Phase 1 – just filter classes in UI)
0% Ground Items
0% Damage Skins
0% Custom Nameplates
0% Custom Idle Poses
0% House Items
90%

Shop System

 
100% Item Preview
100% Buy/Sell Gold Items
0% Buy/Sell AdventureCoin Items
0% Buyback/Whops shop
??%

Combat System

 
100% Multiplayer Combat
100% Class System
100% Class Skill Node Editor
100% Custom Boss Skill System
100% Monster AI
Immortal Joe can request new features for new Boss Monsters
100%

ActionState System from Project Omni

  • Action-scripts for maps
100%

APOPs - The NPC popup system

 
  • Database driven - not hard coded like the original game.
  • Multiple, customizable panels
  • Buttons that can do anything
  • Custom NPC positioning
  • Quest overlay
100%

Quest System

 
  • Database & Reward setup - uses bits not queststrings
  • NPC tracker
  • Teleport to Quest if in other map
  • Saga Support
  • Cutscene on Saga Start
 

Inventory System

 
99% Item Inventory
80% Loot Inventory (For new loot. Does not clear on re-log)
Flow does not handle case where you get a unique item drop that you already have
Discard all button not functioning.
Going to try putting the tabs on the side
Housing Tab
Gem Tab
80% Power Gem Inventory
0% Dusting Power Gems
0% House Inventory
0%

House System

 
  • Houses
  • House Items
  • Player can control and manage their house
  • House Shop Preview
 

UI Screens

 
80% Character Creation
Working on implementing the UI this week
50% Character Panel
Friends
Guilds
Stats from original AQWorlds
50% Party
10% Guild
0% Book of Lore
0% Housing System
0% Upgrade Screen
 

Other features

 
0% Gold Boost
0% XP Boost
0% Moglin Safe Chat
Localization (??%)
 

Conversion Tools

  • Weapon Converter (Functional but does not convert animations)
  • Armor Converter (Functional but does not support animations or particles)
  • Item Conversion (Functional but does not convert animations)
  • Batch Item Conversion to quick import AQWorlds Weekly Release items (Functional)
  • Hair / Helm Converter (Mostly functional, does not convert animations)
  • NPC Conversion (Manual)
  • Map Conversion (Manual)
  • Pet Conversion (Manual)
  • Monster Conversion (Manual)
 

Cross Platform

 
80% Server build Farm
Needs reconfigured after we moved the repos around
Target Platform Status
Windows (Steam) – Currently used for testing
Mac (Steam) – Waiting on build farm update for next publish
Linux (Steam) – Waiting on build farm update for next publish
Apple iOS (iPhone, iPad) – Waiting on build farm update for next publish
Android (Phone, Tablet) – Waiting on build farm update for next publish

CONTENT PRODUCTION

This is the most exciting list. If it is anything like the original game.... content production will start out at a reasonable speed and then accelerate insanely over time. 

  • Classes
    100% Warrior
    100% Rogue
    100% Mage
    100% Healer
    100% DragonSlayer
    70% Enforcer
    A few feature requests, art glow up and animations
    Umbra – Needs completely rebuilt ☹
    Infinity Hero
    Ninja
    Pirate
    80+ more? Next classes to be announced…
  • Areas
    • The new "old" intro - In progress
      • Intro Opening Cutscene added with soundFX
      • Building remaining cutscenes 
      • Tighting up gameplay and plot
    • Town of Battleon & Shops (Playable)
    • Bludrut Keep (Playable)
    • Dragon's Lair (Playable)
    • Up Next: Intro Part 2, Willow Creek, start of 13 Lords of Chaos Saga
  • Monsters
    • 200+ Monsters & NPCs manually converted & animated
    • These are being built in the order of the planned releases. 
  • Weapons, Armor, Capes, and Helms/Hairs
    • 70,000+ Auto Converted Items
      • We used the conversion tools to auto convert 70,000+ items. 
      • These are the flat versions you see when you log into the tech demos. 
    • 2 manually rebuilt & animated items
      • Gonna need help here. 
  • Quests
    • There are currently 183 quests separated into 8 sagas in the database. (Which seems sorta high... considering how few maps are complete.)

 

Thank you for being a part of this as it happens. Check the homepage for the latest news!

 

More News

Comments

Artix Social Media Adventure Quest 3D