Beleen
09/22/2026 @ 4:59 AM

Battleon Briefing Vol. 10

Ahoy, adventurers! Our first Talk Like a Pirate Day officially sailed into Infinity last week, which means it be high time for another Battleon Briefing. Dive on in ‘nd get ready fer TLaPD Part 2, Undead Invasions, SpellStones, Sanctuary, ‘nd more!

Talk Like a Pirate Day

The first ever TLaPD release is LIVE! Even Nulgath got into the swashbuckling spirit and decided we didn't have quite enough nautical chaos, because he came outta nowhere with a whole batch of marauding monsters!

Meanwhile, Aranx has been giving our pirate armors some serious love with brand-new art, and oh my Poseidon, they look SOOOOO GOOD.

Full transparency: we didn't get everything we wanted into last week's release. We're a small team, and we're trying to make a LOT happen with the time and resources we have. Sometimes that means we have to pick our battles — or, in this case, pick our booty... haha omg but NOT like that — and get what we can get across the finish line.

But don't ye worry, me hearties...

TLaPD Part 2 be coming soon!

Yers truly also be giving Rhubarb's dialogue ‘nd quest text another piratey pass. His APOPS (our adorable internal shorthand for “a popup window”) weren't quite up to par. Or, rather,

parrrrrrrrr! 🏴‍☠️

Previously on AQW Infinity

Last week we got a big patch out… and it wasn't just a pirate patch either! Har har har! The biggest part of the update was our brand-new UI, and this is the biggest and best version we've had yet.

We also started warmly welcoming the 82 custom backers into a special one-on-one Discord server! Aelious, Despair, and Alina have been working hard to make each and every custom backer feel special over on Discord. They've been doing an amazing job bringing everyone's ideas to life!

Shipwreck to Shipshape

One of the biggest jobs happening behind the scenes has been going back through things we built YEARS ago and rebuilding them using the structures and systems we have today. PixelPete has been tackling a HUGE overhaul of our existing work, including rebuilding all those UIs. It's one of those jobs that sounds simple until you realize just how much stuff has accumulated over the years.

The answer? A whole shipload of stuff! 

Tunik and Diogon are also working on the reamaining UI improvements and upgrades, including making sure our fonts and text sizes remain readable across all devices.

Meanwhile, Spider’s been spearheading combat, and SpellStones, and both are looking increasingly stable, which means we're able to start turning our attention toward the the project coming next. Guild Halls. 

Ghost's Animation Primer

Ghost held an online animation class for members of the team interested in learning how to animate in Unity. The more team members who can animate, the faster the conversion process will go. They started with a pet. 

What’s Happening Below Deck

Here's what the Infinity crew is working on this week:

🏴‍☠️ TLaPD Part 2 is on the horizon!

🧟 Undead Invasion is getting our attention as we continue building out the next wave of content.

💎 SpellStones are getting closer. We're smoothing out the systems and making sure they play nicely with players and monsters and devices.

🏰 Sanctuary is coming up next!

And on that note, there are...

A LOT of Statues

Statue generation is currently disabled. We will be turning it back on with the release of the Sanctuary.

During the initial test, 222 amazing players generated their Immortal statues! 🤩

And only a few thousand more to go.

No biggie, right?

...

Right? 👀😳😅

Until We Meet Again, Mateys

There's a bunch moving behind the scenes right now, and we’re still building, polishing, fixing, breaking, rebuilding, testing, and occasionally staring at something on the screen wondering why the hecc it decided to do THAT.

But that's game development for ya!

So keep yer spyglasses on the horizon, hoist the Jolly Roger, and we be ‘sea’ing ye in Lolosia later this week.

Battle on!


Artix Social Media Adventure Quest Worlds Infinity Kickstarter Adventure Quest 3D