Artix
06/9/2026 @ 4:42 PM

Backers! Help us get you all of your reward codes :D

If you backed the AdventureQuest Worlds: Infinity Kickstarter project, and filled out the pledge manager (survey), then you should have received your codes via email. If you have not gotten your Steam Key and Reward Code to access to the game yet... please send us a message from your Kickstarter accounts saying "Send codes please!" Especially if you are a Custom, Benevolent, or Immortal tier backer. We need everyone's data moved over to our database to start the next phase. :D  Also, if you just filled out your pledge manager (survey) or are a late backer who just pledged, please give us 2 to 3 days to manually sync your data to the game's database and then email you the codes. (We had actually been doing the manual sync daily. But it takes a lot of time, effort, and takes time away from building features. So we plan on reducing it to once a week soon. So if you have not gotten your codes yet, hurry!)  I will post another reminder to all backers in next week's BIG Kickstarter Update Post.

Incoming! Alpha is off to a good start. We have been fixing issues for tons of backers and getting them in game, our communication through the campaign has been rock solid, the game has been getting more stable every day, and we had our first ever release... while simultaneously building new features and the original AQWorlds has not skipped a beat. Not too shabby! But we still have a lot coming. We have some big rewards (and the features to support them) coming up... Infinity Founder Class, SpellStones, Housing (Flying Castle), Statues, the Founder's Sanctuary, Sponsoring Items, creating the Custom Items, expanding to more devices (Mac, Android, Apple iOS) and ALL of the other highly anticipated things that are coming. We are taking this responsibility very seriously. And just so you know... you and the community has been doing an INCREDIBLE job of being supportive, encouraging, and giving great feedback. Thank you. What we have been doing is working. Let us keep it going... just like these runaway fireball projectiles.

Incoming fireball

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