KS-Pirate-Class-Guide

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Pirate Class Guide

Beleen | Wednesday, November 11, 2026

Thar be treasure ‘nd booty afoot!

Ahoy, mateys! The Pirate Class "pre-release" has just made landfall in AdventureQuest Worlds: Infinity, and it be ready for its maiden voyage! If you’re a Kickstarter Legendary Founder or above, you can now get your sea legs by testing the exclusive KS Alpha Pirate Class. These new skills are ready for ye to plunder, play, and put through their paces. 

Pirate Class Description

The first Pre-Release Class

As promised in the Kickstarter, Legendary Founders (and above) get special access to classes re-mastered for Infinity including Pirate, Umbra, Rune Illusionist, Forge Master, Paladin, DragonSlayer, Shadow Slayer, Enforcer, Pirate, & Ninja. In this case, we added a special testing version of the class called "KS Alpha Pirate" to their Kickstarter rewards shop. Please help us test and give feedback on how fun it is, how the controls feel, and if you think it is intuitive. Once the class "passes" we will release it for all players to earn.

Don’t have Legendary Founder access?

No worries, landlubber! Pirate Class will be available to all players after this brief testing period of this new nautical playstyle.

Just like other AQW classes, Infinity’s remaster of the Pirate Class brings back familiar favorites, including stacking Critical Hit buffs, a random buff skill, and good ol’ cannonball fire AoE. But that’s not all! Pirate Class has received a modernized overhaul with some brand-new mechanics that’ll have you thinking on your feet… or, um, peg leg.

Pirate Dodge and Close in

Old school swashbuckling with Infinity flair

Infinity’s Pirate Class is a mixed ranged physical DPS class, meaning its skills change depending on ~how close~ you are to your target. Get up close and personal with your cutlass… or keep your distance and let your pistols do the talking! Some skills even let you reposition yourself in the middle of combat, making it easier to engage enemies or make a carefully planned and definitely not chaotic getaway. 

And speaking of new tricks, Pirate introduces skill charges, ground-based area attacks, and even treasure chests. Aye, actual treasure! Because what’s a pirate without a little buried treasure? 

But enough talk about the booty — let’s hoist the sails ‘nd “sea” what this salty sea dog can do!

Pirate Cannon Balls

Pirate Class parley

Recommended Stats: Strength, Dexterity, Luck

Pirates are opportunistic rogues and treasure hunters of the sea. Combat might not always go their way, but they’ll do their best to make the most of any situation they find themselves in. You never really know what move a pirate will make next, and just as often, they don’t know either. Yarr, that be part of the charm! (And pirates never leave port without they lucky charm, savvy?)

Resource: Mana

Pirates gain 5 Mana when they Auto Attack a target or land a Critical hit with any skill.

Pirate Class Skills

Note: skills are not rank locked for testing purposes.

Pirate Auto Attack

Auto Attack

Rank Required: 1

Target: Enemy
Max Targets: 1
Range: Melee / Long
Cooldown: 2 seconds

Strike your target with your cutlass while at melee range, or shoot them with your pistol while at a distance, dealing physical damage based on STR.

In Infinity, Pirate Class is a mixed ranged physical DPS class with skill effects that change based on the distance it is from the target. In this skill's case, if you're in melee range of a monster, you'll swing your weapon, but if you're at a distance, you'll instead fire a bullet at them!

Skill 2 Cutthroat combo

Cutthroat Combo

Rank Required: 1

Target: Enemy
Max Targets: Area of Effect (Melee) / 1 (Long)
Range: Melee / Long
Mana Cost: 5
Cooldown: 3 seconds

While in melee range, unleash a three hit combo with your Cutlass, dealing physical damage based on STR and gaining a stack of Cutlass Combo, increasing Crit Chance by 5% for 10 seconds, stacks to 3.

While at a distance, fire three bullets dealing physical damage based on STR and gaining a stack of Bullet Barrage, increasing Crit Damage by 12% for 10 seconds, stacks to 3.

Much like in AQW, this skill also increases your Crit Chance and Crit Damage. This time around however, the buffs are separated and the one you get depends on the distance you are from your target. It pays to play at multiple ranges!

Plunder

Rank Required: 2

Target: Self
Mana Cost: 0
Cooldown: 20 seconds

You use your pirate sense to steal treasure to aid you in battle, who knows exactly what you'll get? Applies 1 of 3 effects to yourself:

  • Found Rations: Heals you over time for 5 seconds (reduced chance when above 50% HP, increased chance when below 50% HP)
  • Found Weapons: Reduces your Auto Attack cooldown to 1.5 seconds for 8 seconds
  • Found Cannonballs: Your next Cannon Fire lasts 4.5 seconds

Thar's no telling what will be inside, but it's sure to be useful!

Close Quarters / Open Waters

Rank Required: 3

Target: Enemy
Max Targets: Area of Effect
Range: Melee / Long
Mana Cost: 15
Recharge Time: 6 seconds
Cooldown: 0.75 seconds
Stored Uses: Up to 2

While in melee range, fire your blunderbuss at your target, pushing you back and dealing high damage based on STR.

While at a distance, you ride the tide towards your target, striking them on arrival and dealing damage based on STR. 

Up to 2 uses of this skill can be stored.

Using this skill while at a distance from a target moves you within melee range of them, and using it while in melee range moves you away from the target, doubling as both repositioning and engage/escape tool. This skill also introduces "skill charges" to the game. When a skill comes off cooldown a use of it is stored, but the skill goes on cooldown again, building up another use of the skill which allows for it to be used multiple times in quick succession if more than one charge is stored.

Cannon Fire

Rank Required: 5

Target: Enemy
Max Targets: Zone-Based Area of Effect
Range: Long
Mana Cost: 30
Cooldown: 15 seconds

Let off a blast of cannon fire from your conveniently nearby but hidden ship, dealing physical damage based on STR in a large area over 3 seconds. Applies Cannon Fodder to hit targets for 6 seconds, causing your Cutlass attacks to deal 20% more damage and your Pistol bullets to ricochet between affected targets.

Unlike in AQW where it was just a single wave of cannonballs, Pirate's Cannon Fire skill now unleashes multiple waves of cannonballs within an area of effect on the ground that damages all targets inside (this functions the same as Infinity Hero's 2>3 if you're familiar). Additionally the skill marks any damaged targets, increasing the damage of most melee skills and causing  your pistol bullets to bounce between targets, greatly improving the class' farming capabilities! 

Pirate Class Passives

A pirate’s greatest treasure isn’t always gold… sometimes it’s a good set of passive skills! As you rank up your class, you’ll unlock a shipload of upgrades.

Pieces of Eight

Rank Required: 4
Type: Passive

Increases Dexterity and Luck by 5%.

Cutthroat Combo Upgraded

Rank Required: 6
Type: Passive

Increases Strength damage scaling on Cutthroat Combo by 10%.

WH-WH-WH-WHAAAAAT?! Well whatdya know, we got rank 6 passives now, but wait there's more!

Plunder Upgraded

Rank Required: 7
Type: Passive

Reduces Plunder’s cooldown from 20 seconds to 16 seconds.

Close Quarters / Open Waters Upgraded

Rank Required: 8
Type: Passive

Close Quarters' Blunderbuss applies a 30% Slow to your target for 3 seconds and Open Waters' Cutlass applies Cutlass Wound to your target, reducing Physical Damage by 10% for 3 seconds.

Cannon Fire Upgraded

Rank Required: 9
Type: Passive

Increases the duration of Cannon Fodder to 8 seconds.

Buried Treasure

Rank Required: 10
Type: Passive

Every 30 seconds while in combat, a treasure chest unearths near you. Walking on the chest opens it and grants one of Plunder's effects. Treasure chests disappear if not picked up after 15 seconds.

Last but not least, Pirate introduces interactable map elements! When a treasure chest spawns, it has to be collected by walking up to it, but doing so grants you one of Plunder's effects completely separate from its cooldown. This isn’t a mechanic we plan on using all too often… but when it comes to Pirate, we couldn’t resist adding a little buried treasure… ‘nd a little booty… so time to get plunderin’, crittin’, questin’, ‘nd adventurin’!

Set sail and start testing

The KS Alpha Pirate is ready to set sail! If ye be a Kickstarter Legendary Founder or above, climb aboard Infinity and put these shiny new skills to the test! Try out both melee and ranged combat, experiment with your skill charges, and “sea” how much treasure you can collect. We can’t wait to hear what ye think.

Until then, may the winds forever be in yer favor and the loot be ever plentiful!

Battle on,
Buccaneer Beleen, Immortal Jolly Joe, Nautical Nulgath, and the AQW Infinity Crew 

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