ReturnOfTheUnlivingDead

AQWorlds AQWorlds

Return of the Daily Updates of the Undead

Artix Krieger | Monday, October 21, 2024

Bubble, bubble, boil and... design notes.

We are back with horrifyingly spooky daily progress updates for AdventureQuest Worlds: Infinity. Do you like ghost stories? Imagine we are sitting around a campfire in the pitch black of night. I lean forward.... the light of the flame under-light's my face as I begin whispering this dark and sordid tale.

Camfire

Monday

Once every 100 years* under a full moon.... our team assembles on this very Monday. Shrouded in the anonymity of the Internet's shroud, our Discord-ian voices spoke a forbidden ancient language**. Their insidious goal? To summon AQWorlds forth onto new devices... and with this ritual, to bring forth the next Tech Demo.  Avert your eyes, less you be driven mad*** at the C'thulian visages of the new Warrior, Rogue, Healer, and Mage classes. Legend says that only the most heroic Upholders (from this year and last) would be granted access to this new Tech Demo. Only one question remained.... when? Let us check out the meeting notes and make a guess.

* Not a release date. (Unless you ask Reddit)
** Microsoft C#
*** Already too late for the team, we lost it on this last refactor O_O.

 

Revamp by Aranx

Art Glow Up by Aranx

Meeting Notes

  • Warrior, Rogue, & Healer Animations - The most important task this week is the animations for the class skills. Ghost has been working on Rogue. He is really excited about this class. The entire team sorta has this unquenchable desire to make everything 999999% better than the previous. It is our greatest strength, and also scary place to potentially get trapped in an infinite "improvement loop". So we are trying to do the same thing we did with Mage. That is, we put in animations pretty rapidly and then improved on them with Immortal Joe and Spider. This was a good strategy. As for these other classes, Warrior already has several skill animations complete. This includes a few variations for auto attack. To get us to the next Tech Demo as fast as possible, I asked Nulgath if he would help us with Healer tomorrow.
  • Quest Fixes - Warlic now has all of the quest indicators working as expected. The logic to show the correct icons had gotten pretty complex. So he improved it. Warlic also edited the sound mixer so duplicate sounds will not play at the same time. this was an issue with the Mage's explosion hitting three monsters at once. He is going to switch gears to help Tunik & Zhoom tomorrow.

  • Dialogger Refactor - Tunik & Zhoom are finishing up the rewrite of the dialog system. The first test should be Tuesday. (Refactor is just a fancy word that means they had to rewrite code and move things around. )

  • Class Skill Icons - J6 finished the new icon sheets for the classes. Spider and I will be working to get the new icons in on Wednesday. There is a short term plan to get them in for the next tech demo, and a long term plan to make a bundle of icons (including custom rings) for each class.

  • Helms & Head Morphs - We still need to fix the exporter tool this week. The color masks are currently wrong. Spider is helping AQWorlds with a release feature, and will be switching to this Tuesday. Once this is working, Warlic will do a cloud build and your hairs and helms should finally appear in Infinity. (Currently, players with cool heads and hair morphs just appear bald.)
  • Character Creation & Chat Fixes - Yorumi finished up the rest of the chat fixes & an early version of Character Creation last week. This will solve a lot chat abuse issues... like using cleverly placed spaces to make it look like someone else is chatting. We are going to need some of Diogon's help on the UI for the character creation.
  • Bludrut Keep - Reens was out sick last week, and this week Alina asked if she could help with this week's AQWorlds release.This is because their normal animator is out. This was a good week for this to happen as we are waiting on the cutscenes. As soon as she is back we will be using the cutscene tool to recreate (again) the Bludrut cutscenes.

  • Sound FX Quality/Template - You might be surprised to discover that I made a bunch of the SoundFX for Mage class. I did them quick in Adobe Premiere. "PREMIERE!? The video editing program?" Yeah, I took video of the class playing the skills and then layered SoundFX under them to create sounds that fit. Honestly, it is a good strategy for matching look and sound. Adobe does dynamic linking between their software, so you can pull those completed SoundFX from Premiere and take them into Audition with a single click.  But that would not have mattered -- a lot of my audio volumes were lower than they should of been. I sent the sounds to Jongaar for Mastering, but those can only be as good as the original. So Jongaar is creating some audio standards for us to follow for the SoundFX.

 

See you tomorrow!

 

Tuesday

There is no way to stop this from being summoned... tomorrow. X_X

Wednesday Lidea

With the most recent spooky movie release, it is more of a Lidia than a Wednesday. Stop back for the Deetz.

Thursday

Who will survive? No one knows.

Friday

Best day of the week! Final weekend of Mogloween begins. Time travel to unlock early access.

 

 

More News

Comments

Artix Social Media Adventure Quest 3D